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SbCylinderProjector.h
1#ifndef COIN_SBCYLINDERPROJECTOR_H
2#define COIN_SBCYLINDERPROJECTOR_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Systems in Motion about acquiring
18 * a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/projectors/SbProjector.h>
28#include <Inventor/SbCylinder.h>
29
31 typedef SbProjector inherited;
32
33public:
34 virtual SbVec3f project(const SbVec2f & point) = 0;
35 SbVec3f projectAndGetRotation(const SbVec2f & point, SbRotation & rot);
37 const SbVec3f & point2) = 0;
38 void setCylinder(const SbCylinder & cyl);
39 const SbCylinder & getCylinder(void) const;
40 void setOrientToEye(const SbBool orienttoeye);
41 SbBool isOrientToEye(void) const;
42 void setFront(const SbBool infront);
43 SbBool isFront(void) const;
44 SbBool isPointInFront(const SbVec3f & point) const;
45 virtual void setWorkingSpace(const SbMatrix & space);
46
47protected:
48 SbCylinderProjector(const SbBool orienttoeye);
49 SbCylinderProjector(const SbCylinder & cylinder, const SbBool orienttoeye);
50
51 SbBool intersectCylinderFront(const SbLine & line, SbVec3f & result);
52
56 SbBool needSetup;
58};
59
60#endif // !COIN_SBCYLINDERPROJECTOR_H
The SbCylinderProjector class is the abstract base class for mapping to cylindrical surfaces.
Definition SbCylinderProjector.h:30
virtual SbVec3f project(const SbVec2f &point)=0
SbBool intersectFront
Definition SbCylinderProjector.h:53
SbCylinder cylinder
Definition SbCylinderProjector.h:54
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)=0
SbVec3f lastPoint
Definition SbCylinderProjector.h:57
SbBool needSetup
Definition SbCylinderProjector.h:56
SbBool orientToEye
Definition SbCylinderProjector.h:55
The SbCylinder class is a representation of a cylinder.
Definition SbCylinder.h:32
The SbLine class represents a line in 3D space.
Definition SbLine.h:32
The SbList class is a template container class for lists.
Definition SbList.h:47
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:37
The SbProjector class is the abstract base projector class.
Definition SbProjector.h:34
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:33
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition SbVec2f.h:36
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:37

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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