Package org.antlr.codegen
Class ActionScriptTarget
java.lang.Object
org.antlr.codegen.Target
org.antlr.codegen.ActionScriptTarget
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Field Summary
Fields inherited from class org.antlr.codegen.Target
targetCharValueEscape
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected org.stringtemplate.v4.ST
chooseWhereCyclicDFAsGo
(Tool tool, CodeGenerator generator, Grammar grammar, org.stringtemplate.v4.ST recognizerST, org.stringtemplate.v4.ST cyclicDFAST) encodeIntAsCharEscape
(int v) ActionScript doesn't support Unicode String literals that are considered "illegal" or are in the surrogate pair ranges.getTarget64BitStringFromValue
(long word) Convert long to two 32-bit numbers separted by a comma.getTargetCharLiteralFromANTLRCharLiteral
(CodeGenerator generator, String literal) Convert from an ANTLR char literal found in a grammar file to an equivalent char literal in the target language.getTokenTypeAsTargetLabel
(CodeGenerator generator, int ttype) Target must be able to override the labels used for token typesprivate void
writeHexWithPadding
(StringBuffer buf, String digits) Methods inherited from class org.antlr.codegen.Target
genRecognizerFile, genRecognizerHeaderFile, getMaxCharValue, getTargetStringLiteralFromANTLRStringLiteral, getTargetStringLiteralFromString, getTargetStringLiteralFromString, isValidActionScope, performGrammarAnalysis, postProcessAction, useBaseTemplatesForSynPredFragments
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Constructor Details
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ActionScriptTarget
public ActionScriptTarget()
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Method Details
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getTargetCharLiteralFromANTLRCharLiteral
Description copied from class:Target
Convert from an ANTLR char literal found in a grammar file to an equivalent char literal in the target language. For most languages, this means leaving 'x' as 'x'. Actually, we need to escape ' ' so that it doesn't get converted to \n by the compiler. Convert the literal to the char value and then to an appropriate target char literal. Expect single quotes around the incoming literal.- Overrides:
getTargetCharLiteralFromANTLRCharLiteral
in classTarget
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getTokenTypeAsTargetLabel
Description copied from class:Target
Target must be able to override the labels used for token types- Overrides:
getTokenTypeAsTargetLabel
in classTarget
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encodeIntAsCharEscape
ActionScript doesn't support Unicode String literals that are considered "illegal" or are in the surrogate pair ranges. For example "/uffff" will not encode properly nor will "/ud800". To keep things as compact as possible we use the following encoding if the int is below 255, we encode as hex literal If the int is between 255 and 0x7fff we use a single unicode literal with the value If the int is above 0x7fff, we use a unicode literal of 0x80hh, where hh is the high-order bits followed by \xll where ll is the lower order bits of a 16-bit number. Ideally this should be improved at a future date. The most optimal way to encode this may be a compressed AMF encoding that is embedded using an Embed tag in ActionScript.- Overrides:
encodeIntAsCharEscape
in classTarget
- Parameters:
v
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getTarget64BitStringFromValue
Convert long to two 32-bit numbers separted by a comma. ActionScript does not support 64-bit numbers, so we need to break the number into two 32-bit literals to give to the Bit. A number like 0xHHHHHHHHLLLLLLLL is broken into the following string: "0xLLLLLLLL, 0xHHHHHHHH" Note that the low order bits are first, followed by the high order bits. This is to match how the BitSet constructor works, where the bits are passed in in 32-bit chunks with low-order bits coming first.- Overrides:
getTarget64BitStringFromValue
in classTarget
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writeHexWithPadding
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chooseWhereCyclicDFAsGo
protected org.stringtemplate.v4.ST chooseWhereCyclicDFAsGo(Tool tool, CodeGenerator generator, Grammar grammar, org.stringtemplate.v4.ST recognizerST, org.stringtemplate.v4.ST cyclicDFAST)
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