liblcf
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rpg_animation.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// Headers
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#include "lcf/rpg/animation.h"
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namespace
lcf
{
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namespace
rpg {
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std::ostream&
operator<<
(std::ostream& os,
const
Animation& obj) {
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os <<
"Animation{"
;
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os <<
"name="
<< obj.name;
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os <<
", animation_name="
<< obj.animation_name;
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os <<
", large="
<< obj.large;
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os <<
", timings="
;
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for
(
size_t
i = 0; i < obj.timings.size(); ++i) {
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os << (i == 0 ?
"["
:
", "
) << obj.timings[i];
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}
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os <<
"]"
;
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os <<
", scope="
<< obj.scope;
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os <<
", position="
<< obj.position;
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os <<
", frames="
;
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for
(
size_t
i = 0; i < obj.frames.size(); ++i) {
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os << (i == 0 ?
"["
:
", "
) << obj.frames[i];
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}
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os <<
"]"
;
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os <<
"}"
;
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return
os;
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}
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}
// namespace rpg
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}
// namespace lcf
lcf::rpg::operator<<
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition
rpg_actor.cpp:18
lcf
Definition
dbarray.cpp:13
src
generated
rpg_animation.cpp
Generated on Wed Jan 31 2024 00:00:00 for liblcf by
1.10.0