OpenSceneGraph 3.6.5
range File Reference
#include <osgParticle/Export>
#include <stdlib.h>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>

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Classes

struct  osgParticle::range< ValueType >
 A simple struct template useful to store ranges of values as min/max pairs. More...
 

Namespaces

namespace  osgParticle
 The osgParticle library is a NodeKit that extends the core scene graph to support particle effects.
 

Macros

#define OSGPARTICLE_RANGE   1
 

Typedefs

typedef range< float > osgParticle::rangef
 Range of floats.
 
typedef range< osg::Vec2osgParticle::rangev2
 Range of osg::Vec2s.
 
typedef range< osg::Vec3osgParticle::rangev3
 Range of osg::Vec3s.
 
typedef range< osg::Vec4osgParticle::rangev4
 Range of osg::Vec4s.
 

Macro Definition Documentation

◆ OSGPARTICLE_RANGE

#define OSGPARTICLE_RANGE   1

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