Definition at line 7565 of file Structs.h.
◆ _change
int X3D_HAnimMotionPlay::_change |
◆ _defaultContainer
int X3D_HAnimMotionPlay::_defaultContainer |
◆ _dist
double X3D_HAnimMotionPlay::_dist |
◆ _executionContext
struct X3D_Node* X3D_HAnimMotionPlay::_executionContext |
◆ _extent
float X3D_HAnimMotionPlay::_extent[6] |
◆ _fieldchange
char* X3D_HAnimMotionPlay::_fieldchange |
◆ _framevalues
void* X3D_HAnimMotionPlay::_framevalues |
◆ _gc
void* X3D_HAnimMotionPlay::_gc |
◆ _hit
int X3D_HAnimMotionPlay::_hit |
◆ _ichange
int X3D_HAnimMotionPlay::_ichange |
◆ _intern
◆ _isActive
int X3D_HAnimMotionPlay::_isActive |
◆ _lastenabled
int X3D_HAnimMotionPlay::_lastenabled |
◆ _nodeType
int X3D_HAnimMotionPlay::_nodeType |
◆ _parentVector
struct Vector* X3D_HAnimMotionPlay::_parentVector |
◆ _renderFlags
int X3D_HAnimMotionPlay::_renderFlags |
◆ _startTime
double X3D_HAnimMotionPlay::_startTime |
◆ channelsEnabled
struct Multi_Bool X3D_HAnimMotionPlay::channelsEnabled |
◆ cycleTime
double X3D_HAnimMotionPlay::cycleTime |
◆ data
struct X3D_Node* X3D_HAnimMotionPlay::data |
◆ description
struct Uni_String* X3D_HAnimMotionPlay::description |
◆ elapsedTime
double X3D_HAnimMotionPlay::elapsedTime |
◆ enabled
int X3D_HAnimMotionPlay::enabled |
◆ endFrame
int X3D_HAnimMotionPlay::endFrame |
◆ frameIncrement
int X3D_HAnimMotionPlay::frameIncrement |
◆ frameIndex
int X3D_HAnimMotionPlay::frameIndex |
◆ loop
int X3D_HAnimMotionPlay::loop |
◆ mapping
◆ metadata
struct X3D_Node* X3D_HAnimMotionPlay::metadata |
◆ next
int X3D_HAnimMotionPlay::next |
◆ previous
int X3D_HAnimMotionPlay::previous |
◆ referenceCount
int X3D_HAnimMotionPlay::referenceCount |
◆ startFrame
int X3D_HAnimMotionPlay::startFrame |
◆ transitionStart
double X3D_HAnimMotionPlay::transitionStart |
◆ transitionWeight
float X3D_HAnimMotionPlay::transitionWeight |
The documentation for this struct was generated from the following file: