38#ifndef vtkToneMappingPass_h
39#define vtkToneMappingPass_h
42#include "vtkRenderingOpenGL2Module.h"
126 vtkSetClampMacro(
MidIn,
float, 0.0001, 1.f);
135 vtkSetClampMacro(
MidOut,
float, 0.0001, 1.f);
vtkImageProcessingPass()
Default constructor.
a simple class to control print indentation
Internal class which encapsulates OpenGL FramebufferObject.
Class to make rendering a full screen quad easier.
Context in which a vtkRenderPass will render.
abstracts an OpenGL texture object.
~vtkToneMappingPass() override
void Render(const vtkRenderState *s) override
Perform rendering according to a render state.
void PreComputeAnchorCurveGenericFilmic()
Pre compute ClippingPoint and ToeSpeed.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
float ClippingPoint
Computed from previous parameters.
vtkToneMappingPass()=default
static vtkToneMappingPass * New()
void SetGenericFilmicDefaultPresets()
Set function to set uncharted 2 presets, and default presets.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
vtkOpenGLQuadHelper * QuadHelper
float Contrast
Parameters for Generic Filmic Tonemapping.
vtkTextureObject * ColorTexture
vtkMTimeType PreComputeMTime
void SetGenericFilmicUncharted2Presets()
Set function to set uncharted 2 presets, and default presets.
bool UseACESChangeValue
Used to recompile the shader if UseACES is modified.
window superclass for vtkRenderWindow
vtkTypeUInt32 vtkMTimeType