36#include "vtkRenderingCoreModule.h"
232 this->DisplayToView();
312 double selectionX1,
double selectionY1,
double selectionX2,
double selectionY2) = 0;
465 std::array<int, 2> LastComputeAspectSize;
466 std::array<double, 4> LastComputeAspectVPort;
467 std::array<double, 2> LastComputeAspectPixelAspect;
a list of nodes that form an assembly path
a simple class to control print indentation
abstract superclass for all actors, volumes and annotations
data object that represents a "selection" in VTK.
Hold a reference to a vtkObjectBase instance.
virtual vtkWindow * GetVTKWindow()=0
Return the vtkWindow that owns this vtkViewport.
double GetPickY2() const
Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selection...
virtual void ViewToWorld(double &, double &, double &)
These methods map from one coordinate system to another.
double GetPickX1() const
Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selection...
vtkPropCollection * Props
double GetPickX() const
Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selection...
void WorldToDisplay(double &x, double &y, double &z)
Convert world point coordinates to display (or screen) coordinates.
virtual void WorldToView()
Convert world point coordinates to view coordinates.
virtual void DisplayToLocalDisplay(double &x, double &y)
These methods map from one coordinate system to another.
virtual void WorldToPose(double &, double &, double &)
These methods map from one coordinate system to another.
void WorldToDisplay()
Convert world point coordinates to display (or screen) coordinates.
vtkAssemblyPath * PickedProp
virtual void ViewToNormalizedViewport(double &x, double &y, double &z)
These methods map from one coordinate system to another.
virtual double * GetCenter()
Return the center of this viewport in display coordinates.
vtkPropCollection * GetViewProps()
Return any props in this viewport.
virtual void DisplayToView()
Convert display coordinates to view coordinates.
double EnvironmentalBG2[3]
virtual void ViewToPose(double &, double &, double &)
These methods map from one coordinate system to another.
double GetPickX2() const
Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selection...
void DisplayToWorld()
Convert display (or screen) coordinates to world coordinates.
vtkActor2DCollection * Actors2D
double GetPickHeight() const
Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selection...
virtual void NormalizedDisplayToViewport(double &x, double &y)
These methods map from one coordinate system to another.
void RemoveActor2D(vtkProp *p)
Add/Remove different types of props to the renderer.
virtual void PoseToWorld(double &, double &, double &)
These methods map from one coordinate system to another.
virtual void ComputeAspect()
Set the aspect ratio of the rendered image.
vtkPropCollection * PickResultProps
virtual int * GetSize()
Get the size and origin of the viewport in display coordinates.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void NormalizedViewportToView(double &x, double &y, double &z)
These methods map from one coordinate system to another.
double EnvironmentalBG[3]
virtual int * GetOrigin()
Get the size and origin of the viewport in display coordinates.
void AddActor2D(vtkProp *p)
Add/Remove different types of props to the renderer.
vtkAssemblyPath * PickPropFrom(double selectionX, double selectionY, vtkPropCollection *)
Same as PickProp with two arguments, but selects from the given collection of Props instead of the Re...
virtual void ViewportToNormalizedDisplay(double &x, double &y)
These methods map from one coordinate system to another.
vtkActor2DCollection * GetActors2D()
Add/Remove different types of props to the renderer.
virtual void LocalDisplayToDisplay(double &x, double &y)
These methods map from one coordinate system to another.
void AddViewProp(vtkProp *)
Add a prop to the list of props.
vtkPropCollection * PickFromProps
virtual void NormalizedDisplayToDisplay(double &u, double &v)
These methods map from one coordinate system to another.
bool GradientEnvironmentalBG
virtual double GetPickedZ()
Return the Z value for the last picked Prop.
virtual void GetTiledSizeAndOrigin(int *width, int *height, int *lowerLeftX, int *lowerLeftY)
Get the size and origin of the viewport in display coordinates.
double GetPickWidth() const
Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selection...
double GetPickY() const
Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selection...
virtual int IsInViewport(int x, int y)
Is a given display point in this Viewport's viewport.
void RemoveAllViewProps(void)
Remove all props from the list of props.
virtual void DisplayToNormalizedDisplay(double &u, double &v)
These methods map from one coordinate system to another.
virtual vtkAssemblyPath * PickProp(double selectionX, double selectionY)=0
Return the Prop that has the highest z value at the given x, y position in the viewport.
virtual void ViewToDisplay(double &x, double &y, double &z)
These methods map from one coordinate system to another.
virtual void NormalizedViewportToViewport(double &u, double &v)
These methods map from one coordinate system to another.
void RemoveViewProp(vtkProp *)
Remove a prop from the list of props.
virtual void ViewToWorld()
Convert view point coordinates to world coordinates.
void GetTiledSize(int *width, int *height)
Get the size and origin of the viewport in display coordinates.
virtual void PoseToView(double &, double &, double &)
These methods map from one coordinate system to another.
virtual void ViewToDisplay()
Convert view coordinates to display coordinates.
virtual void ViewportToNormalizedViewport(double &u, double &v)
These methods map from one coordinate system to another.
int HasViewProp(vtkProp *)
Query if a prop is in the list of props.
double GetPickY1() const
Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selection...
virtual void WorldToView(double &, double &, double &)
These methods map from one coordinate system to another.
window superclass for vtkRenderWindow
#define VTK_SIZEHINT(...)