VTK  9.2.6
vtkSimpleMotionBlurPass.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkSimpleMotionBlurPass.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
28
29#ifndef vtkSimpleMotionBlurPass_h
30#define vtkSimpleMotionBlurPass_h
31
33#include "vtkRenderingOpenGL2Module.h" // For export macro
34
36class vtkOpenGLHelper;
39
40class VTKRENDERINGOPENGL2_EXPORT vtkSimpleMotionBlurPass : public vtkDepthImageProcessingPass
41{
42public:
45 void PrintSelf(ostream& os, vtkIndent indent) override;
46
51 void Render(const vtkRenderState* s) override;
52
59
61
69 vtkGetMacro(SubFrames, int);
70 virtual void SetSubFrames(int subFrames);
72
77 vtkSetMacro(DepthFormat, int);
78
85 vtkSetMacro(ColorFormat, int);
86
87 // Get the depth texture object
88 vtkGetObjectMacro(DepthTexture, vtkTextureObject);
89
90 // Get the Color texture object
91 vtkGetObjectMacro(ColorTexture, vtkTextureObject);
92
93protected:
98
103
108 vtkTextureObject* ColorTexture; // render target for the scene
109 vtkTextureObject* AccumulationTexture[2]; // where we add the colors
110 vtkTextureObject* DepthTexture; // render target for the depth
111
113
121
124
125 int SubFrames; // number of sub frames
126 int CurrentSubFrame; // what one are we on
129
130private:
132 void operator=(const vtkSimpleMotionBlurPass&) = delete;
133};
134
135#endif
vtkDepthImageProcessingPass()
Default constructor.
a simple class to control print indentation
Definition vtkIndent.h:34
Internal class which encapsulates OpenGL FramebufferObject.
OpenGL rendering window.
Context in which a vtkRenderPass will render.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
int ViewportWidth
Cache viewport values for depth peeling.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
int ViewportY
Cache viewport values for depth peeling.
vtkTextureObject * AccumulationTexture[2]
virtual void SetSubFrames(int subFrames)
Set the number of sub frames for doing motion blur.
int ViewportX
Cache viewport values for depth peeling.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
int ViewportHeight
Cache viewport values for depth peeling.
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
vtkSimpleMotionBlurPass()
Default constructor.
~vtkSimpleMotionBlurPass() override
Destructor.
static vtkSimpleMotionBlurPass * New()
abstracts an OpenGL texture object.
window superclass for vtkRenderWindow
Definition vtkWindow.h:39