23#ifndef vtkOpenGLRenderer_h
24#define vtkOpenGLRenderer_h
28#include "vtkRenderingOpenGL2Module.h"
95 "Removed in 9.1.0 as this bug does not affect any macOS release that VTK supports")
Implement Depth Peeling for use within a framebuffer pass.
dynamic, self-adjusting array of float
abstract interface to OpenGL FBOs
a simple class to control print indentation
Perform FXAA antialiasing on the current framebuffer.
vtkPBRPrefilterTexture * GetEnvMapPrefiltered()
Get environment textures used for image based lighting.
bool UseSphericalHarmonics
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkPBRPrefilterTexture * EnvMapPrefiltered
void SetEnvironmentTexture(vtkTexture *texture, bool isSRGB=false) override
Overridden in order to connect the texture to the environment map textures.
vtkSmartPointer< vtkFloatArray > SphericalHarmonics
vtkPBRLUTTexture * GetEnvMapLookupTable()
Get environment textures used for image based lighting.
vtkShadowMapPass * ShadowMapPass
Shadows are delegated to an instance of vtkShadowMapPass.
vtkOpenGLState * GetState()
vtkPBRIrradianceTexture * EnvMapIrradiance
std::string LightingDeclaration
vtkDepthPeelingPass * DepthPeelingPass
Depth peeling is delegated to an instance of vtkDepthPeelingPass.
vtkPBRLUTTexture * EnvMapLookupTable
static bool HaveAppleQueryAllocationBug()
Indicate if this system is subject to the apple/NVIDIA bug that causes crashes in the driver when too...
friend class vtkOpenGLImageResliceMapper
vtkSSAOPass * SSAOPass
SSAO is delegated to an instance of vtkSSAOPass.
bool IsDualDepthPeelingSupported()
Dual depth peeling may be disabled for certain runtime configurations.
void Clear(void) override
Clear the image to the background color.
vtkSmartPointer< vtkTransform > UserLightTransform
Optional user transform for lights.
vtkTransform * GetUserLightTransform()
Set the user light transform applied after the camera transform.
friend class vtkRenderPass
void DeviceRenderTranslucentPolygonalGeometry(vtkFrameBufferObjectBase *fbo=nullptr) override
Render translucent polygonal geometry.
vtkTexture * GetCurrentTexturedBackground()
Check and return the textured background for the current state If monocular or stereo left eye,...
const char * GetLightingUniforms()
vtkOrderIndependentTranslucentPass * TranslucentPass
Fallback for transparency.
vtkMTimeType LightingUpdateTime
int UpdateLights(void) override
Ask lights to load themselves into graphics pipeline.
void DeviceRenderOpaqueGeometry(vtkFrameBufferObjectBase *fbo=nullptr) override
Overridden to support hidden line removal.
static vtkOpenGLRenderer * New()
vtkOpenGLFXAAFilter * FXAAFilter
FXAA is delegated to an instance of vtkOpenGLFXAAFilter.
void ReleaseGraphicsResources(vtkWindow *w) override
vtkPBRIrradianceTexture * GetEnvMapIrradiance()
Get environment textures used for image based lighting.
friend class vtkOpenGLImageSliceMapper
int UpdateGeometry(vtkFrameBufferObjectBase *fbo=nullptr) override
Ask all props to update and draw any opaque and translucent geometry.
void UpdateLightingUniforms(vtkShaderProgram *prog)
void SetUserLightTransform(vtkTransform *transform)
Set the user light transform applied after the camera transform.
void DeviceRender(void) override
Concrete open gl render method.
friend class vtkOpenGLTexture
bool HaveApplePrimitiveIdBug()
Indicate if this system is subject to the Apple/AMD bug of not having a working glPrimitiveId <rdar:/...
vtkFloatArray * GetSphericalHarmonics()
Get spherical harmonics coefficients used for irradiance.
int DepthPeelingHigherLayer
~vtkOpenGLRenderer() override
friend class vtkOpenGLProperty
void CheckCompilation(unsigned int fragmentShader)
Check the compilation status of some fragment shader source.
int GetDepthPeelingHigherLayer()
Is rendering at translucent geometry stage using depth peeling and rendering a layer other than the f...
Implement OIT rendering using average color.
precompute irradiance texture used in physically based rendering
precompute BRDF look-up table texture used in physically based rendering
precompute prefilter texture used in physically based rendering
Perform part of the rendering of a vtkRenderer.
Implement a screen-space ambient occlusion pass.
The ShaderProgram uses one or more Shader objects.
Implement a shadow mapping render pass.
Hold a reference to a vtkObjectBase instance.
abstracts an OpenGL texture object.
handles properties associated with a texture map
window superclass for vtkRenderWindow
#define VTK_DEPRECATED_IN_9_1_0(reason)
vtkTypeUInt32 vtkMTimeType