78#ifndef vtkPlaneWidget_h
79#define vtkPlaneWidget_h
81#include "vtkInteractionWidgetsModule.h"
98#define VTK_PLANE_OFF 0
99#define VTK_PLANE_OUTLINE 1
100#define VTK_PLANE_WIREFRAME 2
101#define VTK_PLANE_SURFACE 3
103#define VTK_PLANE_ZERO_THRESHOLD (std::numeric_limits<double>::min() * 1000)
124 double xmin,
double xmax,
double ymin,
double ymax,
double zmin,
double zmax)
override
296 vtkObject*
object,
unsigned long event,
void* clientdata,
void* calldata);
368 void Rotate(
int X,
int Y,
double* p1,
double* p2,
double* vpn);
369 void Spin(
double* p1,
double* p2);
370 void Scale(
double* p1,
double* p2,
int X,
int Y);
372 void Push(
double* p1,
double* p2);
represents an object (geometry & properties) in a rendered scene
ray-cast cell picker for all kinds of Prop3Ds
a simple class to control print indentation
create a line defined by two end points
abstract base class for most VTK objects
create an array of quadrilaterals located in a plane
perform various plane computations
represent and manipulate 3D points
Superclass for algorithms that produce only polydata as output.
map vtkPolyData to graphics primitives
concrete dataset represents vertices, lines, polygons, and triangle strips
abstract superclass for all actors, volumes and annotations
represent surface properties of a geometric object
create a polygonal sphere centered at the origin
#define VTK_SIZEHINT(...)