VTK  9.2.6
vtkLightActor.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkLightActor.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
36
37#ifndef vtkLightActor_h
38#define vtkLightActor_h
39
40#include "vtkProp3D.h"
41#include "vtkRenderingCoreModule.h" // For export macro
42
43class vtkLight;
44class vtkConeSource;
46class vtkActor;
47class vtkCamera;
48class vtkCameraActor;
49class vtkBoundingBox;
50class vtkProperty;
51
52class VTKRENDERINGCORE_EXPORT vtkLightActor : public vtkProp3D
53{
54public:
55 static vtkLightActor* New();
56 vtkTypeMacro(vtkLightActor, vtkProp3D);
57 void PrintSelf(ostream& os, vtkIndent indent) override;
58
60
63 void SetLight(vtkLight* light);
64 vtkGetObjectMacro(Light, vtkLight);
66
68
73 void SetClippingRange(double dNear, double dFar);
74 void SetClippingRange(const double a[2]);
75 vtkGetVector2Macro(ClippingRange, double);
77
79
86
90 int RenderOpaqueGeometry(vtkViewport* viewport) override;
91
96
103
107 double* GetBounds() override;
108
113
114protected:
116 ~vtkLightActor() override;
117
119
121 double ClippingRange[2];
122
126
129
131
132private:
133 vtkLightActor(const vtkLightActor&) = delete;
134 void operator=(const vtkLightActor&) = delete;
135};
136
137#endif
represents an object (geometry & properties) in a rendered scene
Definition vtkActor.h:46
Fast, simple class for representing and operating on 3D bounds.
a frustum to represent a camera.
a virtual camera for 3D rendering
Definition vtkCamera.h:46
generate polygonal cone
a simple class to control print indentation
Definition vtkIndent.h:34
vtkCamera * CameraLight
vtkMTimeType GetMTime() override
Get the actors mtime plus consider its properties and texture if set.
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.
void SetClippingRange(double dNear, double dFar)
Set/Get the location of the near and far clipping planes along the direction of projection.
vtkTypeBool HasTranslucentPolygonalGeometry() override
Does this prop have some translucent polygonal geometry?
vtkLight * Light
void UpdateViewProps()
static vtkLightActor * New()
vtkCameraActor * FrustumActor
vtkPolyDataMapper * ConeMapper
double ClippingRange[2]
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
vtkConeSource * ConeSource
~vtkLightActor() override
void SetClippingRange(const double a[2])
Set/Get the location of the near and far clipping planes along the direction of projection.
vtkActor * ConeActor
void SetLight(vtkLight *light)
The spotlight to represent.
double * GetBounds() override
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
vtkBoundingBox * BoundingBox
vtkProperty * GetConeProperty()
Set/Get properties of the different actors used to represent the camera.
vtkProperty * GetFrustumProperty()
Set/Get properties of the different actors used to represent the camera.
a virtual light for 3D rendering
Definition vtkLight.h:57
map vtkPolyData to graphics primitives
represent surface properties of a geometric object
Definition vtkProperty.h:62
abstract specification for Viewports
Definition vtkViewport.h:50
window superclass for vtkRenderWindow
Definition vtkWindow.h:39
int vtkTypeBool
Definition vtkABI.h:69
vtkTypeUInt32 vtkMTimeType
Definition vtkType.h:287