36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/nodes/SoShape.h>
38#include <Inventor/fields/SoMFString.h>
39#include <Inventor/fields/SoSFFloat.h>
40#include <Inventor/fields/SoSFEnum.h>
72 class SoText2P * pimpl;
73 friend class SoText2P;
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition SbBox3f.h:46
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:44
The SoMFString class is a container for SbString values.
Definition SoMFString.h:40
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:50
The SoSFEnum class is a container for an enum value.
Definition SoSFEnum.h:40
The SoSFFloat class is a container for a floating point value.
Definition SoSFFloat.h:39
SoShape(void)
Definition SoShape.cpp:350
static void initClass(void)
Sets up initialization for data common to all instances of this class, like submitting necessary info...
Definition SoShape.cpp:368
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoShape.cpp:1349
virtual void generatePrimitives(SoAction *action)=0
virtual void GLRender(SoGLRenderAction *action)
Definition SoShape.cpp:400
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
virtual void rayPick(SoRayPickAction *action)
Definition SoShape.cpp:453
Justification
Definition SoText2.h:51
@ CENTER
Definition SoText2.h:54
@ LEFT
Definition SoText2.h:52
@ RIGHT
Definition SoText2.h:53
SoMFString string
Definition SoText2.h:57
SoText2(void)
Definition SoText2.cpp:281
SoSFFloat spacing
Definition SoText2.h:58
SoSFEnum justification
Definition SoText2.h:59