Coin Logo Coin3D is Free Software,
published under the BSD 3-clause license.
https://coin3d.github.io
https://www.kongsberg.com/en/kogt/
SbSphereProjector.h
1#ifndef COIN_SBSPHEREPROJECTOR_H
2#define COIN_SBSPHEREPROJECTOR_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * Neither the name of the copyright holder nor the names of its
20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34\**************************************************************************/
35
36#include <Inventor/projectors/SbProjector.h>
37#include <Inventor/SbSphere.h>
38#include <Inventor/SbRotation.h>
39
40class COIN_DLL_API SbSphereProjector : public SbProjector {
41 typedef SbProjector inherited;
42
43public:
44 SbVec3f projectAndGetRotation(const SbVec2f & point, SbRotation & rot);
45 virtual SbRotation getRotation(const SbVec3f & point1,
46 const SbVec3f & point2) = 0;
47
48 void setSphere(const SbSphere & sph);
49 const SbSphere & getSphere(void) const;
50 void setOrientToEye(const SbBool orienttoeye);
51 SbBool isOrientToEye(void) const;
52 void setFront(const SbBool infront);
53 SbBool isFront(void) const;
54 SbBool isPointInFront(const SbVec3f & point) const;
55 virtual void setWorkingSpace(const SbMatrix & space);
56
57protected:
58 SbSphereProjector(const SbBool orienttoeye);
59 SbSphereProjector(const SbSphere & s, const SbBool orienttoeye);
60
61 SbBool intersectSphereFront(const SbLine & l, SbVec3f & result);
62
66 SbBool needSetup;
68};
69
70#endif // !COIN_SBSPHEREPROJECTOR_H
The SbLine class represents a line in 3D space.
Definition SbLine.h:41
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:47
virtual void setWorkingSpace(const SbMatrix &space)
Definition SbProjector.cpp:144
SbProjector(void)
Definition SbProjector.cpp:111
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:44
void setFront(const SbBool infront)
Definition SbSphereProjector.cpp:171
SbBool needSetup
Definition SbSphereProjector.h:66
const SbSphere & getSphere(void) const
Definition SbSphereProjector.cpp:141
SbBool intersectFront
Definition SbSphereProjector.h:63
SbBool isOrientToEye(void) const
Definition SbSphereProjector.cpp:161
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)=0
SbSphereProjector(const SbBool orienttoeye)
Definition SbSphereProjector.cpp:88
SbBool orientToEye
Definition SbSphereProjector.h:65
SbBool intersectSphereFront(const SbLine &l, SbVec3f &result)
Definition SbSphereProjector.cpp:220
SbBool isPointInFront(const SbVec3f &point) const
Definition SbSphereProjector.cpp:192
SbVec3f projectAndGetRotation(const SbVec2f &point, SbRotation &rot)
Definition SbSphereProjector.cpp:117
void setOrientToEye(const SbBool orienttoeye)
Definition SbSphereProjector.cpp:151
void setSphere(const SbSphere &sph)
Definition SbSphereProjector.cpp:131
SbVec3f lastPoint
Definition SbSphereProjector.h:67
SbBool isFront(void) const
Definition SbSphereProjector.cpp:182
SbSphere sphere
Definition SbSphereProjector.h:64
The SbSphere class is a representation of a sphere.
Definition SbSphere.h:42
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition SbVec2f.h:49
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51