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SoNurbsCurve.h
1#ifndef COIN_SONURBSCURVE_H
2#define COIN_SONURBSCURVE_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
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34\**************************************************************************/
35
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/nodes/SoShape.h>
38#include <Inventor/fields/SoSFInt32.h>
39#include <Inventor/fields/SoMFFloat.h>
40
41template<class Master> class SoNurbsP;
42
43class COIN_DLL_API SoNurbsCurve : public SoShape {
44 typedef SoShape inherited;
45
46 SO_NODE_HEADER(SoNurbsCurve);
47
48public:
49 static void initClass(void);
50 SoNurbsCurve(void);
51
54
55 virtual void GLRender(SoGLRenderAction * action);
56 virtual void rayPick(SoRayPickAction * action);
57 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
58 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
60
61protected:
62 virtual ~SoNurbsCurve();
63
64 virtual void generatePrimitives(SoAction * action);
65 virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
67 const SoPrimitiveVertex * v1,
68 const SoPrimitiveVertex * v2,
69 SoPickedPoint * pp);
70private:
71 class SoNurbsCurveP * pimpl;
72 friend class SoNurbsCurveP;
73 friend class SoNurbsP<SoNurbsCurve>;
74};
75
76#endif // !COIN_SONURBSCURVE_H
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition SbBox3f.h:46
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
The SoDetail class is the superclass for all classes storing detailed information about particular sh...
Definition SoDetail.h:39
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition SoGetBoundingBoxAction.h:45
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:44
The SoMFFloat class is a container for floating point values.
Definition SoMFFloat.h:39
void sendPrimitive(SoAction *, SoPrimitiveVertex *)
Definition SoNurbsCurve.cpp:331
SoNurbsCurve(void)
Definition SoNurbsCurve.cpp:183
SoSFInt32 numControlPoints
Definition SoNurbsCurve.h:52
SoMFFloat knotVector
Definition SoNurbsCurve.h:53
Definition SoIndexedNurbsCurve.h:42
The SoPickedPoint class is used for specifying picked points.
Definition SoPickedPoint.h:48
The SoPrimitiveVertex class represents a single vertex of a generated primitive.
Definition SoPrimitiveVertex.h:43
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:50
The SoSFInt32 class is a container for a 32-bit integer value.
Definition SoSFInt32.h:39
SoShape(void)
Definition SoShape.cpp:350
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition SoShape.cpp:387
static void initClass(void)
Sets up initialization for data common to all instances of this class, like submitting necessary info...
Definition SoShape.cpp:368
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoShape.cpp:1349
virtual SoDetail * createLineSegmentDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)
Definition SoShape.cpp:939
virtual void generatePrimitives(SoAction *action)=0
virtual void GLRender(SoGLRenderAction *action)
Definition SoShape.cpp:400
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
virtual void rayPick(SoRayPickAction *action)
Definition SoShape.cpp:453