46class COIN_DLL_API SbVec3ui32 {
49 SbVec3ui32(
const uint32_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
50 SbVec3ui32(uint32_t x, uint32_t y, uint32_t z) { vec[0] = x; vec[1] = y; vec[2] = z; }
51 explicit SbVec3ui32(
const SbVec3i32 & v) { setValue(v); }
52 explicit SbVec3ui32(
const SbVec3ub & v) { setValue(v); }
53 explicit SbVec3ui32(
const SbVec3us & v) { setValue(v); }
55 SbVec3ui32 & setValue(
const uint32_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2];
return *
this; }
56 SbVec3ui32 & setValue(uint32_t x, uint32_t y, uint32_t z) { vec[0] = x; vec[1] = y; vec[2] = z;
return *
this; }
57 SbVec3ui32 & setValue(
const SbVec3i32 & v);
58 SbVec3ui32 & setValue(
const SbVec3ub & v);
59 SbVec3ui32 & setValue(
const SbVec3us & v);
61 const uint32_t * getValue(
void)
const {
return vec; }
62 void getValue(uint32_t & x, uint32_t & y, uint32_t & z)
const { x = vec[0]; y = vec[1]; z = vec[2]; }
64 uint32_t & operator [] (
int i) {
return vec[i]; }
65 const uint32_t & operator [] (
int i)
const {
return vec[i]; }
67 int32_t dot(
const SbVec3ui32 & v)
const {
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2]; }
70 SbVec3ui32 & operator *= (
int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d;
return *
this; }
71 SbVec3ui32 & operator *= (
double d);
72 SbVec3ui32 & operator /= (
int d) { SbDividerChk(
"SbVec3ui32::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d;
return *
this; }
73 SbVec3ui32 & operator /= (
double d) { SbDividerChk(
"SbVec3ui32::operator/=(double)", d);
return operator *= (1.0 / d); }
74 SbVec3ui32 & operator += (
const SbVec3ui32 & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2];
return *
this; }
75 SbVec3ui32 & operator -= (
const SbVec3ui32 & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2];
return *
this; }
76 SbVec3ui32 operator - (
void)
const { SbVec3ui32 v(*
this); v.negate();
return v; }