Coin3D is Free Software,
published under the
BSD 3-clause license
.
https://coin3d.github.io
https://www.kongsberg.com/en/kogt/
SoTextureQualityElement.h
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#ifndef COIN_SOTEXTUREQUALITYELEMENT_H
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#define COIN_SOTEXTUREQUALITYELEMENT_H
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/**************************************************************************\
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* Copyright (c) Kongsberg Oil & Gas Technologies AS
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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\**************************************************************************/
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#include <Inventor/elements/SoFloatElement.h>
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class
COIN_DLL_API SoTextureQualityElement :
public
SoFloatElement {
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typedef
SoFloatElement inherited;
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SO_ELEMENT_HEADER(SoTextureQualityElement);
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public
:
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static
void
initClass
(
void
);
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protected
:
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virtual
~SoTextureQualityElement();
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public
:
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virtual
void
init
(SoState * state);
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static
void
set
(SoState *
const
state,
SoNode
*
const
node,
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const
float
quality);
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static
void
set
(SoState *
const
state,
const
float
quality);
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static
float
get
(SoState *
const
state);
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static
float
getDefault
(
void
);
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};
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#ifndef COIN_INTERNAL
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#include <Inventor/elements/SoTextureOverrideElement.h>
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#endif
// !COIN_INTERNAL
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#endif
// !COIN_SOTEXTUREQUALITYELEMENT_H
SoFloatElement::init
virtual void init(SoState *state)
Definition
SoFloatElement.cpp:177
SoFloatElement::initClass
static void initClass(void)
Definition
SoFloatElement.cpp:70
SoFloatElement::get
static float get(const int stackIndex, SoState *const state)
Definition
SoFloatElement.cpp:153
SoFloatElement::set
static void set(const int stackIndex, SoState *const state, SoNode *const node, const float value)
Definition
SoFloatElement.cpp:122
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition
SoNode.h:56
SoTextureQualityElement::getDefault
static float getDefault(void)
Definition
SoTextureQualityElement.cpp:109
include
Inventor
elements
SoTextureQualityElement.h
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