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SbViewportRegion Class Reference

The SbViewportRegion class is a viewport within a full window. More...

#include <Inventor/SbViewportRegion.h>

Public Member Functions

 SbViewportRegion (void)
 
 SbViewportRegion (short width, short height)
 
 SbViewportRegion (SbVec2s winSize)
 
 SbViewportRegion (const SbViewportRegion &vpReg)
 
void setWindowSize (short width, short height)
 
void setWindowSize (SbVec2s winSize)
 
void setViewport (float left, float bottom, float width, float height)
 
void setViewport (SbVec2f origin, SbVec2f size)
 
void setViewportPixels (short left, short bottom, short width, short height)
 
void setViewportPixels (SbVec2s origin, SbVec2s size)
 
const SbVec2sgetWindowSize (void) const
 
const SbVec2fgetViewportOrigin (void) const
 
const SbVec2sgetViewportOriginPixels (void) const
 
const SbVec2fgetViewportSize (void) const
 
const SbVec2sgetViewportSizePixels (void) const
 
float getViewportAspectRatio (void) const
 
void scaleWidth (float ratio)
 
void scaleHeight (float ratio)
 
void setPixelsPerInch (float ppi)
 
float getPixelsPerInch (void) const
 
float getPixelsPerPoint (void) const
 
void print (FILE *file) const
 

Detailed Description

The SbViewportRegion class is a viewport within a full window.

The SbViewportRegion class contains information to represent a subview within a window. It stores information about the origin and size of the subview, as well as the size of the underlying "full" window.

Available methods include inquiries and manipulation in both normalized coordinates and pixel coordinates.

Below is a small example showing how the viewport of a viewer class can be modified, within a "proper" Coin and window system context. Hit 'D' or 'U' to move the viewport region 40 pixels down or up, respectively. Click 'Esc' and zoom with left + middle mouse buttons, to see how the region is defined, where no 3D geometry will be visible outside it. Click 'Esc' again to use 'U' and 'D'.

// Copyright (C) by Kongsberg Oil & Gas Technologies. All rights reserved.
#include <Inventor/Qt/SoQt.h>
#include <Inventor/Qt/viewers/SoQtExaminerViewer.h>
#include <Inventor/nodes/SoEventCallback.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoCone.h>
#include <Inventor/events/SoKeyboardEvent.h>
// ************************************************************
static void
keypresscbfunc(void * userdata, SoEventCallback * keyboardcb)
{
SoQtExaminerViewer * viewer = (SoQtExaminerViewer *)userdata;
const SoEvent * event = keyboardcb->getEvent();
int shift = 0;
if (SO_KEY_PRESS_EVENT(event, U)) {
shift = 40;
keyboardcb->setHandled();
}
else if (SO_KEY_PRESS_EVENT(event, D)) {
shift = -40;
keyboardcb->setHandled();
}
if (keyboardcb->isHandled()) {
SbViewportRegion vpr = viewer->getViewportRegion();
SbVec2s size = vpr.getViewportSizePixels();
SbVec2s origin = vpr.getViewportOriginPixels();
origin[1] -= shift;
vpr.setViewportPixels(origin, size);
viewer->setViewportRegion(vpr);
}
}
// ************************************************************
int
main(int argc, char ** argv)
{
QWidget * window = SoQt::init(argv[0]);
SoSeparator * root = new SoSeparator;
root->ref();
root->addChild(new SoCone);
SoQtExaminerViewer * viewer = new SoQtExaminerViewer(window);
SoEventCallback * eventcb = new SoEventCallback;
keypresscbfunc, viewer);
root->insertChild(eventcb, 0);
viewer->setViewing(FALSE);
viewer->setDecoration(FALSE);
viewer->setSceneGraph(root);
viewer->show();
SoQt::show(window);
SoQt::mainLoop();
delete viewer;
root->unref();
return 0;
}
void setViewportPixels(short left, short bottom, short width, short height)
Definition SbViewportRegion.cpp:323
const SbVec2s & getViewportOriginPixels(void) const
Definition SbViewportRegion.cpp:408
const SbVec2s & getViewportSizePixels(void) const
Definition SbViewportRegion.cpp:435
SbViewportRegion(void)
Definition SbViewportRegion.cpp:142
void unref(void) const
Definition SoBase.cpp:530
void ref(void) const
Definition SoBase.cpp:478
The SoEventCallback class provides functionality for catching events.
Definition SoEventCallback.h:52
const SoEvent * getEvent(void) const
Definition SoEventCallback.cpp:230
SbBool isHandled(void) const
Definition SoEventCallback.cpp:282
void setHandled(void)
Definition SoEventCallback.cpp:264
void addEventCallback(SoType eventtype, SoEventCallbackCB *f, void *userdata=NULL)
Definition SoEventCallback.cpp:177
The SoEvent class is the base class for all Coin events.
Definition SoEvent.h:45
virtual void insertChild(SoNode *child, int newchildindex)
Definition SoGroup.cpp:470
virtual void addChild(SoNode *node)
Definition SoGroup.cpp:453
static SoType getClassTypeId(void)
Definition SoKeyboardEvent.cpp:225
See also
SbViewVolume

Constructor & Destructor Documentation

◆ SbViewportRegion() [1/4]

SbViewportRegion::SbViewportRegion ( void )

The default SbViewportRegion constructor initializes the viewport to fully cover a [100, 100] size window with 72 pixels per inch resolution.

◆ SbViewportRegion() [2/4]

SbViewportRegion::SbViewportRegion ( short width,
short height )

Construct and initialize an SbViewportRegion instance with the given pixel value window dimensions. The viewport within this window will be set to cover the window completely.

◆ SbViewportRegion() [3/4]

SbViewportRegion::SbViewportRegion ( SbVec2s winsizearg)

Construct and initialize an SbViewportRegion instance with the given pixel value window dimensions. The viewport within this window will be set to cover the window completely.

◆ SbViewportRegion() [4/4]

SbViewportRegion::SbViewportRegion ( const SbViewportRegion & vpReg)

Copy constructor.

Member Function Documentation

◆ setWindowSize() [1/2]

void SbViewportRegion::setWindowSize ( short width,
short height )

Set the window size in pixels. The viewport rectangle dimensions will stay intact.

See also
getWindowSize()

◆ setWindowSize() [2/2]

void SbViewportRegion::setWindowSize ( SbVec2s winsizearg)

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

◆ setViewport() [1/2]

void SbViewportRegion::setViewport ( float left,
float bottom,
float width,
float height )

Set up the origin and size of the viewport region in normalized coordinates.

See also
getViewportOrigin(), getViewportSize(), setViewportPixels().

◆ setViewport() [2/2]

void SbViewportRegion::setViewport ( SbVec2f origin,
SbVec2f size )

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

◆ setViewportPixels() [1/2]

void SbViewportRegion::setViewportPixels ( short left,
short bottom,
short width,
short height )

Set up the origin and size of the viewport region in pixel coordinates.

See also
getViewportOriginPixels(), getViewportSizePixels(), setViewport()

◆ setViewportPixels() [2/2]

void SbViewportRegion::setViewportPixels ( SbVec2s origin,
SbVec2s size )

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

◆ getWindowSize()

const SbVec2s & SbViewportRegion::getWindowSize ( void ) const

Returns window dimensions (which are in absolute (i.e. pixel) coordinates).

See also
setWindowSize().

◆ getViewportOrigin()

const SbVec2f & SbViewportRegion::getViewportOrigin ( void ) const

Return normalized viewport origin coordinates.

See also
setViewport(), getViewportOriginPixels().

◆ getViewportOriginPixels()

const SbVec2s & SbViewportRegion::getViewportOriginPixels ( void ) const

Return viewport origin coordinates in pixel values.

See also
setViewportPixels(), getViewportOrigin().

◆ getViewportSize()

const SbVec2f & SbViewportRegion::getViewportSize ( void ) const

Returns the normalized viewport size.

See also
setViewport(), getViewportSizePixels().

◆ getViewportSizePixels()

const SbVec2s & SbViewportRegion::getViewportSizePixels ( void ) const

Returns viewport size in pixel coordinates.

See also
setViewportPixels(), getViewportSize().

◆ getViewportAspectRatio()

float SbViewportRegion::getViewportAspectRatio ( void ) const

Returns the aspect ratio of the viewport region. The aspect ratio is calculated as pixelwidth divided on pixelheight.

◆ scaleWidth()

void SbViewportRegion::scaleWidth ( float ratio)

Scale the width of the viewport region.

The scale factor should not make the viewport larger than the window. If this happens, the viewport will be clamped.

The scaling will be done around the viewport region center point, but if this causes the viewport origin to be moved below (0,0), the origin coordinates will be clamped.

See also
scaleHeight().

◆ scaleHeight()

void SbViewportRegion::scaleHeight ( float ratio)

Scale the height of the viewport region.

The scale factor should not make the viewport larger than the window. If this happens, the viewport will be clamped.

The scaling will be done around the viewport region center point, but if this causes the viewport origin to be moved below (0,0), the origin coordinates will be clamped.

See also
scaleWidth().

◆ setPixelsPerInch()

void SbViewportRegion::setPixelsPerInch ( float ppi)

Set pixels per inch. Default value is 72.

See also
getPixelsPerInch().

◆ getPixelsPerInch()

float SbViewportRegion::getPixelsPerInch ( void ) const

Get pixels per inch.

See also
setPixelsPerInch().

◆ getPixelsPerPoint()

float SbViewportRegion::getPixelsPerPoint ( void ) const

Get pixels per point. A point is defined as something you can put 72 of per inch...

See also
setPixelsPerInch(), getPixelsPerInch().

◆ print()

void SbViewportRegion::print ( FILE * fp) const

Dump the state of this object to the fp file stream. Only works in debug version of library, method does nothing in an optimized build.


The documentation for this class was generated from the following files: