Coin Logo Coin3D is Free Software,
published under the BSD 3-clause license.
https://coin3d.github.io
https://www.kongsberg.com/en/kogt/
SoTriangleStripSet.h
1#ifndef COIN_SOTRIANGLESTRIPSET_H
2#define COIN_SOTRIANGLESTRIPSET_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * Neither the name of the copyright holder nor the names of its
20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34\**************************************************************************/
35
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/nodes/SoNonIndexedShape.h>
38#include <Inventor/fields/SoMFInt32.h>
39
40class COIN_DLL_API SoTriangleStripSet : public SoNonIndexedShape {
41 typedef SoNonIndexedShape inherited;
42
43 SO_NODE_HEADER(SoTriangleStripSet);
44
45public:
46 static void initClass(void);
48
50
51 virtual void GLRender(SoGLRenderAction * action);
52 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
53 virtual SbBool generateDefaultNormals(SoState * state, SoNormalBundle * nb);
54
55protected:
56 virtual ~SoTriangleStripSet();
57
58 virtual void generatePrimitives(SoAction * action);
59 virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
60
61 virtual SbBool generateDefaultNormals(SoState *, SoNormalCache *);
62
63private:
64 enum Binding {
65 OVERALL = 0,
66 PER_STRIP,
67 PER_FACE,
68 PER_VERTEX
69 };
70
71 Binding findMaterialBinding(SoState * const state) const;
72 Binding findNormalBinding(SoState * const state) const;
73};
74
75#endif // !COIN_SOTRIANGLESTRIPSET_H
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition SbBox3f.h:46
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:44
The SoMFInt32 class is a container for 32-bit integer values.
Definition SoMFInt32.h:39
SoNonIndexedShape(void)
Definition SoNonIndexedShape.cpp:63
static void initClass(void)
Definition SoNonIndexedShape.cpp:81
The SoNormalBundle class simplifies normal handling.
Definition SoNormalBundle.h:42
The SoNormalCache class is used to hold cached normals.
Definition SoNormalCache.h:43
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoShape.cpp:1349
virtual void generatePrimitives(SoAction *action)=0
virtual void GLRender(SoGLRenderAction *action)
Definition SoShape.cpp:400
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44
SoMFInt32 numVertices
Definition SoTriangleStripSet.h:49
SoTriangleStripSet(void)
Definition SoTriangleStripSet.cpp:155
virtual SbBool generateDefaultNormals(SoState *state, SoNormalBundle *bundle)
Definition SoVertexShape.cpp:194