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SoBumpMapMatrixElement.h
1#ifndef COIN_SOBUMPMAPMATRIXELEMENT_H
2#define COIN_SOBUMPMAPMATRIXELEMENT_H
3
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34\**************************************************************************/
35
36#include <Inventor/elements/SoAccumulatedElement.h>
37#include <Inventor/SbMatrix.h>
38
39class COIN_DLL_API SoBumpMapMatrixElement : public SoAccumulatedElement {
40 typedef SoAccumulatedElement inherited;
41
42 SO_ELEMENT_HEADER(SoBumpMapMatrixElement);
43public:
44 static void initClass(void);
45protected:
46 virtual ~SoBumpMapMatrixElement();
47
48public:
49 virtual void init(SoState * state);
50 virtual void push(SoState * state);
51 static void makeIdentity(SoState * const state, SoNode * const node);
52
53 static void set(SoState * const state, SoNode * const node,
54 const SbMatrix & matrix);
55 static void mult(SoState * const state, SoNode * const node,
56 const SbMatrix & matrix);
57
58 static void translateBy(SoState * const state, SoNode * const node,
59 const SbVec3f & translation);
60 static void rotateBy(SoState * const state, SoNode * const node,
61 const SbRotation & rotation);
62 static void scaleBy(SoState * const state, SoNode * const node,
63 const SbVec3f & scaleFactor);
64
65 static const SbMatrix & get(SoState * const state);
66
67protected:
68 virtual void makeEltIdentity(void);
69 virtual void setElt(const SbMatrix & matrix);
70 virtual void multElt(const SbMatrix & matrix);
71 virtual void translateEltBy(const SbVec3f & translation);
72 virtual void rotateEltBy(const SbRotation & rotation);
73 virtual void scaleEltBy(const SbVec3f & scaleFactor);
74 virtual const SbMatrix & getElt(void) const;
75
77};
78
79#endif // !COIN_SOBUMPMAPMATRIXELEMENT_H
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:47
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:44
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
static void initClass(void)
Definition SoAccumulatedElement.cpp:69
virtual void push(SoState *state)
Definition SoAccumulatedElement.cpp:92
virtual void init(SoState *state)
Definition SoAccumulatedElement.cpp:84
virtual const SbMatrix & getElt(void) const
Definition SoBumpMapMatrixElement.cpp:269
virtual void makeEltIdentity(void)
Definition SoBumpMapMatrixElement.cpp:202
virtual void multElt(const SbMatrix &matrix)
Definition SoBumpMapMatrixElement.cpp:224
virtual void translateEltBy(const SbVec3f &translation)
Definition SoBumpMapMatrixElement.cpp:234
virtual void scaleEltBy(const SbVec3f &scaleFactor)
Definition SoBumpMapMatrixElement.cpp:258
static void mult(SoState *const state, SoNode *const node, const SbMatrix &matrix)
Definition SoBumpMapMatrixElement.cpp:114
static void makeIdentity(SoState *const state, SoNode *const node)
Definition SoBumpMapMatrixElement.cpp:76
static void rotateBy(SoState *const state, SoNode *const node, const SbRotation &rotation)
Definition SoBumpMapMatrixElement.cpp:151
virtual void setElt(const SbMatrix &matrix)
Definition SoBumpMapMatrixElement.cpp:214
static void set(SoState *const state, SoNode *const node, const SbMatrix &matrix)
Definition SoBumpMapMatrixElement.cpp:95
static void translateBy(SoState *const state, SoNode *const node, const SbVec3f &translation)
Definition SoBumpMapMatrixElement.cpp:133
SbMatrix bumpMapMatrix
Definition SoBumpMapMatrixElement.h:76
static void scaleBy(SoState *const state, SoNode *const node, const SbVec3f &scaleFactor)
Definition SoBumpMapMatrixElement.cpp:169
static const SbMatrix & get(SoState *const state)
Definition SoBumpMapMatrixElement.cpp:188
virtual void rotateEltBy(const SbRotation &rotation)
Definition SoBumpMapMatrixElement.cpp:246
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56