1#ifndef COIN_SOGLLIGHTIDELEMENT_H
2#define COIN_SOGLLIGHTIDELEMENT_H
36#include <Inventor/elements/SoInt32Element.h>
38class COIN_DLL_API SoGLLightIdElement :
public SoInt32Element {
39 typedef SoInt32Element inherited;
41 SO_ELEMENT_HEADER(SoGLLightIdElement);
45 virtual ~SoGLLightIdElement();
48 virtual void init(SoState * state);
50 virtual void push(SoState * state);
51 virtual void pop(SoState * state,
55 static int32_t
increment(SoState *
const state);
57 static int32_t
get(SoState *
const state);
SoElement(void)
Definition SoElement.cpp:534
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition SoElement.cpp:585
virtual void push(SoState *state)
Definition SoElement.cpp:570
static int32_t increment(SoState *const state, SoNode *const node)
FIXME: write doc.
Definition SoGLLightIdElement.cpp:122
static int32_t getMaxGLSources()
FIXME: write doc.
Definition SoGLLightIdElement.cpp:168
static int32_t getDefault()
FIXME: write doc.
Definition SoGLLightIdElement.cpp:210
static void initClass(void)
Definition SoInt32Element.cpp:72
virtual void init(SoState *state)
Definition SoInt32Element.cpp:178
static int32_t get(const int index, SoState *const state)
Definition SoInt32Element.cpp:153
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56