1#ifndef COIN_SOGLDISPLAYLIST_H
2#define COIN_SOGLDISPLAYLIST_H
36#include <Inventor/SbBasic.h>
39class SoGLDisplayListP;
50 SbBool mipmaptexobj = FALSE);
73 SoGLDisplayListP * pimpl;
74 void bindTexture(
SoState *state);
76 friend class SoGLCacheContextElement;
SbBool isMipMapTextureObject(void) const
Definition SoGLDisplayList.cpp:326
void addDependency(SoState *state)
Definition SoGLDisplayList.cpp:311
int getTextureTarget(void) const
Definition SoGLDisplayList.cpp:382
void call(SoState *state, int index=0)
Definition SoGLDisplayList.cpp:294
void unref(SoState *state=NULL)
Definition SoGLDisplayList.cpp:231
void open(SoState *state, int index=0)
Definition SoGLDisplayList.cpp:244
SoGLDisplayList(SoState *state, Type type, int allocnum=1, SbBool mipmaptexobj=FALSE)
Definition SoGLDisplayList.cpp:89
int getNumAllocated(void) const
Definition SoGLDisplayList.cpp:344
void setTextureTarget(int target)
Definition SoGLDisplayList.cpp:372
int getContext(void) const
Definition SoGLDisplayList.cpp:362
void close(SoState *state)
Definition SoGLDisplayList.cpp:264
void ref(void)
Definition SoGLDisplayList.cpp:221
Type getType(void) const
Definition SoGLDisplayList.cpp:335
unsigned int getFirstIndex(void) const
Definition SoGLDisplayList.cpp:353
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44