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SoLocateHighlight.h
1#ifndef COIN_SOLOCATEHIGHLIGHT_H
2#define COIN_SOLOCATEHIGHLIGHT_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
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13 * this list of conditions and the following disclaimer.
14 *
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16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
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20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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34\**************************************************************************/
35
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/nodes/SoSeparator.h>
38#include <Inventor/fields/SoSFColor.h>
39#include <Inventor/fields/SoSFEnum.h>
40
41class SoFullPath;
42class SoLocateHighlightP;
43
44class COIN_DLL_API SoLocateHighlight : public SoSeparator {
45 typedef SoSeparator inherited;
46
47 SO_NODE_HEADER(SoLocateHighlight);
48
49public:
50 static void initClass(void);
52
53 enum Modes {
55 };
56
60
64
65 virtual void handleEvent(SoHandleEventAction * action);
66 virtual void GLRenderBelowPath(SoGLRenderAction * action);
67 virtual void GLRenderInPath(SoGLRenderAction * action);
68 static void turnOffCurrentHighlight(SoGLRenderAction * action);
69
70protected:
71 virtual ~SoLocateHighlight();
72 virtual void redrawHighlighted(SoAction * act, SbBool flag);
73
74private:
75
76 static void turnoffcurrent(SoAction * action);
77 void setOverride(SoGLRenderAction * action);
78
79 SoLocateHighlightP * pimpl;
80};
81
82#endif // !COIN_SOLOCATEHIGHLIGHT_H
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
The SoFullPath class allows examination of hidden children in paths.
Definition SoFullPath.h:38
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoHandleEventAction class distributes user events to the scene.
Definition SoHandleEventAction.h:46
SoSFColor color
Definition SoLocateHighlight.h:61
Modes
Definition SoLocateHighlight.h:53
@ AUTO
Definition SoLocateHighlight.h:54
@ OFF
Definition SoLocateHighlight.h:54
@ ON
Definition SoLocateHighlight.h:54
SoSFEnum style
Definition SoLocateHighlight.h:62
SoLocateHighlight(void)
Definition SoLocateHighlight.cpp:193
virtual void redrawHighlighted(SoAction *act, SbBool flag)
Definition SoLocateHighlight.cpp:303
SoSFEnum mode
Definition SoLocateHighlight.h:63
static void turnOffCurrentHighlight(SoGLRenderAction *action)
Definition SoLocateHighlight.cpp:237
Styles
Definition SoLocateHighlight.h:57
@ EMISSIVE
Definition SoLocateHighlight.h:58
@ EMISSIVE_DIFFUSE
Definition SoLocateHighlight.h:58
void setOverride(const SbBool state)
Definition SoNode.cpp:762
The SoSFColor class is a container for an SbColor value.
Definition SoSFColor.h:40
The SoSFEnum class is a container for an enum value.
Definition SoSFEnum.h:40
static void initClass(void)
Sets up initialization for data common to all instances of this class, like submitting necessary info...
Definition SoSeparator.cpp:475
virtual void GLRenderBelowPath(SoGLRenderAction *action)
Definition SoSeparator.cpp:653
virtual void GLRenderInPath(SoGLRenderAction *action)
Definition SoSeparator.cpp:757
virtual void handleEvent(SoHandleEventAction *action)
Definition SoSeparator.cpp:816
SoSeparator(void)
Definition SoSeparator.cpp:383