1#ifndef COIN_SOCYLINDER_H
2#define COIN_SOCYLINDER_H
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/nodes/SoShape.h>
38#include <Inventor/fields/SoSFFloat.h>
39#include <Inventor/fields/SoSFBitMask.h>
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition SbBox3f.h:46
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
void addPart(SoCylinder::Part part)
Definition SoCylinder.cpp:288
Part
Definition SoCylinder.h:50
@ BOTTOM
Definition SoCylinder.h:53
@ SIDES
Definition SoCylinder.h:51
@ ALL
Definition SoCylinder.h:54
@ TOP
Definition SoCylinder.h:52
SoSFBitMask parts
Definition SoCylinder.h:59
SbBool hasPart(SoCylinder::Part part) const
Definition SoCylinder.cpp:325
SoSFFloat height
Definition SoCylinder.h:58
void removePart(SoCylinder::Part part)
Definition SoCylinder.cpp:306
SoCylinder(void)
Definition SoCylinder.cpp:167
SoSFFloat radius
Definition SoCylinder.h:57
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:44
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:50
The SoSFBitMask class is a container for a set of bit flags.
Definition SoSFBitMask.h:38
The SoSFFloat class is a container for a floating point value.
Definition SoSFFloat.h:39
SoShape(void)
Definition SoShape.cpp:350
static void initClass(void)
Sets up initialization for data common to all instances of this class, like submitting necessary info...
Definition SoShape.cpp:368
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoShape.cpp:1349
virtual void generatePrimitives(SoAction *action)=0
virtual void GLRender(SoGLRenderAction *action)
Definition SoShape.cpp:400
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
virtual void rayPick(SoRayPickAction *action)
Definition SoShape.cpp:453