1#ifndef COIN_SOTEXTUREUNIT_H
2#define COIN_SOTEXTUREUNIT_H
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/fields/SoSFInt32.h>
38#include <Inventor/fields/SoSFEnum.h>
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:80
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition SoGetBoundingBoxAction.h:45
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition SoGetMatrixAction.h:46
SoNode(void)
Definition SoNode.cpp:417
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition SoNode.cpp:914
virtual void doAction(SoAction *action)
Definition SoNode.cpp:858
virtual void callback(SoCallbackAction *action)
Definition SoNode.cpp:1075
virtual void getMatrix(SoGetMatrixAction *action)
Definition SoNode.cpp:1102
virtual void pick(SoPickAction *action)
Definition SoNode.cpp:1158
static void initClass(void)
Sets up initialization for data common to all instances of this class, like submitting necessary info...
Definition SoNode.cpp:573
virtual void GLRender(SoGLRenderAction *action)
Definition SoNode.cpp:1003
The SoPickAction class is the base class for picking actions.
Definition SoPickAction.h:43
The SoSFEnum class is a container for an enum value.
Definition SoSFEnum.h:40
The SoSFInt32 class is a container for a 32-bit integer value.
Definition SoSFInt32.h:39
MappingMethod
Definition SoTextureUnit.h:49
@ BUMP_MAPPING
Definition SoTextureUnit.h:50
@ IMAGE_MAPPING
Definition SoTextureUnit.h:51
SoSFInt32 unit
Definition SoTextureUnit.h:54
SoSFEnum mappingMethod
Definition SoTextureUnit.h:55
static uint32_t getMaxTextureUnit(void)
Definition SoTextureUnit.cpp:224
SoTextureUnit(void)
Definition SoTextureUnit.cpp:112