1#ifndef COIN_SOINDEXEDFACESET_H
2#define COIN_SOINDEXEDFACESET_H
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/nodes/SoIndexedShape.h>
39#ifndef SO_END_FACE_INDEX
40#define SO_END_FACE_INDEX (-1)
43class SoIndexedFaceSetP;
77 SbBool useConvexCache(
SoAction * action,
79 const int32_t * nindices,
80 const SbBool normalsfromcache);
81 Binding findMaterialBinding(
SoState *
const state)
const;
82 Binding findNormalBinding(
SoState *
const state)
const;
85 SoIndexedFaceSetP * pimpl;
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:44
SoIndexedFaceSet(void)
Definition SoIndexedFaceSet.cpp:297
static void initClass(void)
Definition SoIndexedShape.cpp:102
SoIndexedShape(void)
Definition SoIndexedShape.cpp:81
The SoNormalBundle class simplifies normal handling.
Definition SoNormalBundle.h:42
The SoNormalCache class is used to hold cached normals.
Definition SoNormalCache.h:43
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:43
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoShape.cpp:1349
virtual void generatePrimitives(SoAction *action)=0
virtual void GLRender(SoGLRenderAction *action)
Definition SoShape.cpp:400
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44
virtual SbBool generateDefaultNormals(SoState *state, SoNormalBundle *bundle)
Definition SoVertexShape.cpp:194
virtual void notify(SoNotList *nl)
Definition SoVertexShape.cpp:173