46class COIN_DLL_API SbVec3ub {
49 SbVec3ub(
const uint8_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
50 SbVec3ub(uint8_t x, uint8_t y, uint8_t z) { vec[0] = x; vec[1] = y; vec[2] = z; }
51 explicit SbVec3ub(
const SbVec3b & v) { setValue(v); }
52 explicit SbVec3ub(
const SbVec3us & v) { setValue(v); }
53 explicit SbVec3ub(
const SbVec3ui32 & v) { setValue(v); }
55 SbVec3ub & setValue(
const uint8_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2];
return *
this; }
56 SbVec3ub & setValue(uint8_t x, uint8_t y, uint8_t z) { vec[0] = x; vec[1] = y; vec[2] = z;
return *
this; }
57 SbVec3ub & setValue(
const SbVec3b & v);
58 SbVec3ub & setValue(
const SbVec3us & v);
61 const uint8_t * getValue(
void)
const {
return vec; }
62 void getValue(uint8_t & x, uint8_t & y, uint8_t & z)
const { x = vec[0]; y = vec[1]; z = vec[2]; }
64 uint8_t & operator [] (
int i) {
return vec[i]; }
65 const uint8_t & operator [] (
int i)
const {
return vec[i]; }
67 int32_t dot(SbVec3ub v)
const {
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2]; }
70 SbVec3ub & operator *= (
int d) { vec[0] = uint8_t(vec[0] * d); vec[1] = uint8_t(vec[1] * d); vec[2] = uint8_t(vec[2] * d);
return *
this; }
71 SbVec3ub & operator *= (
double d);
72 SbVec3ub & operator /= (
int d) { SbDividerChk(
"SbVec3ub::operator/=(int)", d); vec[0] = uint8_t(vec[0] / d); vec[1] = uint8_t(vec[1] / d); vec[2] = uint8_t(vec[2] / d);
return *
this; }
73 SbVec3ub & operator /= (
double d) { SbDividerChk(
"SbVec3ub::operator/=(double)", d);
return operator *= (1.0 / d); }
74 SbVec3ub & operator += (SbVec3ub v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2];
return *
this; }
75 SbVec3ub & operator -= (SbVec3ub v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2];
return *
this; }
76 SbVec3ub operator - (
void)
const { SbVec3ub v(*
this); v.negate();
return v; }