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SoLOD.h
1#ifndef COIN_SOLOD_H
2#define COIN_SOLOD_H
3
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34\**************************************************************************/
35
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/nodes/SoGroup.h>
38#include <Inventor/fields/SoMFFloat.h>
39#include <Inventor/fields/SoSFVec3f.h>
40
41class SoLODP;
42
43class COIN_DLL_API SoLOD : public SoGroup {
44 typedef SoGroup inherited;
45
46 SO_NODE_HEADER(SoLOD);
47
48public:
49 SoLOD(void);
50 SoLOD(int numchildren);
51
52 static void initClass(void);
53
56
57 virtual void doAction(SoAction * action);
58 virtual void callback(SoCallbackAction * action);
59 virtual void GLRender(SoGLRenderAction * action);
60 virtual void GLRenderBelowPath(SoGLRenderAction * action);
61 virtual void GLRenderInPath(SoGLRenderAction * action);
62 virtual void GLRenderOffPath(SoGLRenderAction * action);
63 virtual void rayPick(SoRayPickAction * action);
64 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
65 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
66 virtual void audioRender(SoAudioRenderAction * action);
67 virtual void notify(SoNotList *nl);
68
69protected:
70 virtual ~SoLOD();
71
72 virtual int whichToTraverse(SoAction *);
73
74private:
75 void commonConstructor(void);
76
77private:
78 SoLODP *pimpl;
79 friend class SoLODP;
80};
81
82#endif // !COIN_SOLOD_H
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition SoAudioRenderAction.h:42
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:80
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition SoGetBoundingBoxAction.h:45
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:44
virtual void GLRender(SoGLRenderAction *action)
Definition SoGroup.cpp:614
virtual void doAction(SoAction *action)
Definition SoGroup.cpp:542
virtual void audioRender(SoAudioRenderAction *action)
Definition SoGroup.cpp:725
SoGroup(void)
Definition SoGroup.cpp:251
static void initClass(void)
Sets up initialization for data common to all instances of this class, like submitting necessary info...
Definition SoGroup.cpp:526
virtual void callback(SoCallbackAction *action)
Definition SoGroup.cpp:689
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition SoGroup.cpp:558
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoGroup.cpp:904
virtual int whichToTraverse(SoAction *)
Definition SoLOD.cpp:373
SoLOD(void)
Definition SoLOD.cpp:156
SoSFVec3f center
Definition SoLOD.h:55
SoMFFloat range
Definition SoLOD.h:54
The SoMFFloat class is a container for floating point values.
Definition SoMFFloat.h:39
virtual void notify(SoNotList *l)
Definition SoNode.cpp:506
virtual void GLRenderOffPath(SoGLRenderAction *action)
Definition SoNode.cpp:1038
virtual void GLRenderInPath(SoGLRenderAction *action)
Definition SoNode.cpp:1026
virtual void GLRenderBelowPath(SoGLRenderAction *action)
Definition SoNode.cpp:1014
virtual void rayPick(SoRayPickAction *action)
Definition SoNode.cpp:1188
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:43
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:50
The SoSFVec3f class is a container for an SbVec3f vector.
Definition SoSFVec3f.h:40