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SoCallback.h
1#ifndef COIN_SOCALLBACK_H
2#define COIN_SOCALLBACK_H
3
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34\**************************************************************************/
35
36#include <Inventor/nodes/SoSubNode.h>
37
38typedef void SoCallbackCB(void * userdata, SoAction * action);
39
40class COIN_DLL_API SoCallback : public SoNode {
41 typedef SoNode inherited;
42
43 SO_NODE_HEADER(SoCallback);
44
45public:
46 static void initClass(void);
47 SoCallback(void);
48
49 void setCallback(SoCallbackCB * function, void * userdata = NULL);
50
51 virtual void doAction(SoAction * action);
52 virtual void callback(SoCallbackAction * action);
53 virtual void GLRender(SoGLRenderAction * action);
54 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
55 virtual void getMatrix(SoGetMatrixAction * action);
56 virtual void handleEvent(SoHandleEventAction * action);
57 virtual void pick(SoPickAction * action);
58 virtual void search(SoSearchAction * action);
59 virtual void write(SoWriteAction * action);
60 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
61
62protected:
63 virtual ~SoCallback();
64
65 virtual void copyContents(const SoFieldContainer * from,
66 SbBool copyconnections);
67
68private:
69 SoCallbackCB * cbfunc;
70 void * cbdata;
71};
72
73#endif // !COIN_SOCALLBACK_H
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:80
void setCallback(SoCallbackCB *function, void *userdata=NULL)
Definition SoCallback.cpp:155
SoCallback(void)
Definition SoCallback.cpp:78
SoFieldContainer(void)
Definition SoFieldContainer.cpp:133
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition SoGetBoundingBoxAction.h:45
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition SoGetMatrixAction.h:46
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:44
The SoHandleEventAction class distributes user events to the scene.
Definition SoHandleEventAction.h:46
SoNode(void)
Definition SoNode.cpp:417
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoNode.cpp:943
virtual void handleEvent(SoHandleEventAction *action)
Definition SoNode.cpp:1132
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition SoNode.cpp:914
virtual void doAction(SoAction *action)
Definition SoNode.cpp:858
virtual void callback(SoCallbackAction *action)
Definition SoNode.cpp:1075
virtual void getMatrix(SoGetMatrixAction *action)
Definition SoNode.cpp:1102
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition SoNode.cpp:1483
virtual void pick(SoPickAction *action)
Definition SoNode.cpp:1158
virtual void search(SoSearchAction *action)
Definition SoNode.cpp:1221
virtual void write(SoWriteAction *action)
Definition SoNode.cpp:1290
static void initClass(void)
Sets up initialization for data common to all instances of this class, like submitting necessary info...
Definition SoNode.cpp:573
virtual void GLRender(SoGLRenderAction *action)
Definition SoNode.cpp:1003
The SoPickAction class is the base class for picking actions.
Definition SoPickAction.h:43
The SoSearchAction class provides methods for searching through scene graphs.
Definition SoSearchAction.h:44
The SoWriteAction class writes a scene graph to file.
Definition SoWriteAction.h:42