1#ifndef COIN_SOGLSHADOWCULLINGELEMENT_H
2#define COIN_SOGLSHADOWCULLINGELEMENT_H
36#include <Inventor/elements/SoInt32Element.h>
38class COIN_DLL_API SoGLShadowCullingElement :
public SoInt32Element {
39 typedef SoInt32Element inherited;
41 SO_ELEMENT_HEADER(SoGLShadowCullingElement);
45 virtual ~SoGLShadowCullingElement();
59 static int getDefault(
void);
63 virtual void setElt(int32_t value);
66 void updateGL(int32_t oldvalue, int32_t value);
SoElement is the abstract base class for all elements.
Definition SoElement.h:43
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition SoElement.cpp:585
virtual void push(SoState *state)
Definition SoElement.cpp:570
Mode
Definition SoGLShadowCullingElement.h:48
static void set(const int index, SoState *const state, SoNode *const node, const int32_t value)
Definition SoInt32Element.cpp:126
static void initClass(void)
Definition SoInt32Element.cpp:72
virtual void init(SoState *state)
Definition SoInt32Element.cpp:178
static int32_t get(const int index, SoState *const state)
Definition SoInt32Element.cpp:153
virtual void setElt(int32_t value)
Definition SoInt32Element.cpp:167
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44